AQA A-level Computer Science (7517)Specification point 4.13.1.2

AQA 7517 4.13.1.2: Design

The free BugBot lessons that teach this point, a robot to try it on, and the past-paper questions that test it.

What it covers

Every project passes through analysis, design, implementation and testing, but not in the same way. A methodology is an organised way of working through those stages: in what order, how often, and how closely the client is involved. The exam expects you to describe five, and, more importantly, to argue which suits a given project.

  • Waterfall
  • The spiral model
  • Agile methodologies
  • Extreme programming
  • Rapid application development
  • Comparing them
  • Velocity in practice
Read the free lesson (45 min)

Or do it in the simulator, with tasks that mark themselves

Lessons that teach it

  1. A14.2 Development methodologies Software development, law and ethics
    Waterfall, spiral, agile, extreme programming and rapid application development: how each works, when to use it, and planning agile sprints.
  2. A14.4 System design Software development, law and ethics
    Structure charts, data flow diagrams, designing data, algorithms and the user interface, and printing a structure chart with recursion.
  3. A14.9 Project: the delivery robot Software development, law and ethics
    A small project taken through analysis, design, implementation, testing and evaluation, the way the NEA is written up.

Try it on a robot

The task from A14.2 Development methodologies, running here. Change the program and press Run.

The specification is AQA's own document; this page says which of our lessons teach point 4.13.1.2 and is not endorsed by the board.