AQA A-level Computer Science (7517)Specification point 4.5.6.4

AQA 7517 4.5.6.4: Bitmapped graphics

The free BugBot lesson that teach this point, a robot to try it on, and the past-paper questions that test it.

What it covers

A bit pattern has no meaning on its own. 01000001 could be the number 65, the letter A, a grey pixel, a moment of sound or a machine code instruction: it depends entirely on how the program is told to read it. This lesson starts with how real-world signals become bit patterns at all, then compares the two ways of storing a picture.

  • Bit patterns
  • Analogue and digital
  • ADC and DAC
  • Bitmapped graphics
  • Vector graphics
  • Vector or bitmap?
Read the free lesson (30 min)

Or do it in the simulator, with tasks that mark themselves

Lessons that teach it

  1. A7.7 Analogue, digital and graphics Data representation
    Analogue and digital signals, ADCs and DACs, bitmapped and vector graphics and when to use each.

Try it on a robot

The task from A7.7 Analogue, digital and graphics, running here. Change the program and press Run.

The specification is AQA's own document; this page says which of our lessons teach point 4.5.6.4 and is not endorsed by the board.