What does rotation matrix mean?

A 2 by 2 matrix of the sine and cosine of the heading that turns a vector in the body frame into the same vector in the world frame. It never changes a vector's length, and its inverse is its transpose, the rotation by minus the heading.

Also written as: rotation matrices

In a lesson

Two facts make this pleasant. A rotation matrix's inverse is its transpose, so no division is ever needed. And a rotation never changes a vector's length, so hypot(vx, vy) is the same in both frames. That last one is a useful check in code: if the length changed, the maths is wrong.

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