OCR H446 1.2.4: Types of Programming Language
The free BugBot lessons that teach this point, a robot to try it on, and the past-paper questions that test it.
Lessons that teach it
- A1.6 Programming paradigms and procedural programming Programming techniques and object-oriented programming
Procedural, object-oriented, declarative and low-level paradigms, the structured approach, and hierarchy charts. - A1.7 Classes and objects Programming techniques and object-oriented programming
Classes, objects, attributes, methods and constructors; encapsulation, access specifiers, getters and setters, and class diagrams. - A1.8 Inheritance, polymorphism and overriding Programming techniques and object-oriented programming
Subclasses and super, overriding, polymorphism, and abstract, virtual and static methods, with robot behaviours as subclasses. - A1.9 Aggregation, composition and class diagrams Programming techniques and object-oriented programming
Has-a relationships, drawing them on class diagrams, and the design principles that favour composition over inheritance. - A1.10 Project: the behaviour controller Programming techniques and object-oriented programming
Get past a wall to the dock with prioritised behaviour classes, a controller that aggregates them, and an exception to finish. - A9.4 Instruction sets and addressing modes Computer architecture
Opcodes, operands and instruction formats; immediate, direct, indirect and indexed addressing. - A9.5 Assembly language: the Little Man Computer Computer architecture
OCR's LMC instruction set: tracing and writing programs with selection and iteration, run in Python. - A9.6 AQA assembly language and bitwise operations Computer architecture
AQA's instruction set, compare and branch, masks and shifts, and the bit fields that drive BugBot's motors. - A9.10 Project: a processor of your own Computer architecture
Build a von Neumann machine with register transfers, addressing modes, flags and memory-mapped I/O that plays a scale on the robot. - A10.7 Programming languages and translators Operating systems, software and translators
Machine code, assembly and imperative high-level languages, the Little Man Computer, and choosing an assembler, compiler, interpreter or… - A13.1 The functional paradigm Functional programming
Side effects, pure functions and referential transparency, immutability and statelessness, with the robot's side effects kept at the edges.
Try it on a robot
The task from A1.6 Programming paradigms and procedural programming, running here. Change the program and press Run.
The specification is OCR's own document; this page says which of our lessons teach point 1.2.4 and is not endorsed by the board.