OCR GCSE Computer Science (J277)Specification point 1.3.1

OCR J277 1.3.1: Networks and topologies

The free BugBot lessons that teach this point, a robot to try it on, and the past-paper questions that test it.

What it covers

A network is two or more devices connected so they can share data. Your school's computers are a network, your phone joins one every time it connects to Wi-Fi, and the robots on the BugBot mat are a network too: every message one robot sends, the others receive. This module is about how networks work, from a single room to the whole internet.

  • Why connect computers?
  • LAN, WAN and PAN
  • Client-server and peer-to-peer
  • Who is on the network?
Read the free lesson (15 min)

Or do it in the simulator, with tasks that mark themselves

Lessons that teach it

  1. F10.1 What is a network? Networks
    Why networks, LAN, WAN and PAN, client-server and peer-to-peer.
  2. F10.2 Network hardware and connections Networks
    NICs, switches, routers and access points; copper, fibre and wireless; Wi-Fi, Ethernet and Bluetooth.
  3. F10.3 Network performance Networks
    Bandwidth, transfer time calculations, what slows a network, and measuring latency with a ping.
  4. F10.4 Network topologies Networks
    Star, bus, ring and mesh, and routing around a failure in a mesh of robots.
  5. F10.6 The internet, DNS and the cloud Networks
    The internet and the web, DNS, web servers and hosting, and the cloud.

Try it on a robot

The task from F10.1 What is a network?, running here. Change the program and press Run.

The specification is OCR's own document; this page says which of our lessons teach point 1.3.1 and is not endorsed by the board.