Competing
What changes when other robots are on the mat: reading the game, racing the built-in bots, keeping clear, trails, teams, and a run at one of the hard games.
Start in the simulator- 10.1 A program in a game info(), your own log, and the loop every game program is built from.
- 10.2 Racing the bots Practice, replay and the results board: why you lost, and the fast-then-careful pattern that wins.
- 10.3 Watching the others others() and the camera tags, and giving way early so contact never costs you the game.
- 10.4 Trails and tight spots A mat that fills up: seeing trails, turning early, keeping to the outside, and turning without stopping.
- 10.5 A team in a game Radio in a game, agreeing roles without talking, and swapping jobs when the score says so.
- 10.6 Project: enter a hard game Light Cycles, Rescue Line or Capture the Flag: how to practise one properly, and the line and gripper rehearsal.