Competing

What changes when other robots are on the mat: reading the game, racing the built-in bots, keeping clear, trails, teams, and a run at one of the hard games.

Module 10Robot club6 lessons

Start in the simulator
  1. 10.1 A program in a game info(), your own log, and the loop every game program is built from.
  2. 10.2 Racing the bots Practice, replay and the results board: why you lost, and the fast-then-careful pattern that wins.
  3. 10.3 Watching the others others() and the camera tags, and giving way early so contact never costs you the game.
  4. 10.4 Trails and tight spots A mat that fills up: seeing trails, turning early, keeping to the outside, and turning without stopping.
  5. 10.5 A team in a game Radio in a game, agreeing roles without talking, and swapping jobs when the score says so.
  6. 10.6 Project: enter a hard game Light Cycles, Rescue Line or Capture the Flag: how to practise one properly, and the line and gripper rehearsal.