Hands and feet
The attachments: servos, a gripper that holds a ball, a kicker that sends it away, how a ball rolls and stops, and passing to a team mate.
Start in the simulator- 7.1 Servos Angles, speed, what a servo can and cannot do.
- 7.2 The gripper grip, release, holding: knowing when you have something.
- 7.3 Fetching a ball See it, approach it, grip it, bring it home.
- 7.4 The kicker kick(): aiming, and how far the ball goes.
- 7.5 Ball physics Rolling, friction, bouncing, and measuring power against distance.
- 7.6 Passing Aim at a team mate's tag, judge the power from its distance.
- 7.7 Project: clear the mat Every ball into the home zone.