WJEC Eduqas A Level Computer Science (A500QS)Specification point 1.3

Eduqas A500QS 1.3: Algorithms and programs

The free BugBot lessons that teach this point, a robot to try it on, and the past-paper questions that test it.

Lessons that teach it

  1. A2.2 Recursion Recursion and computational thinking
    Base case and general case, winding and unwinding, and a spiral the robot draws by calling itself.
  2. A2.3 Recursion versus iteration Recursion and computational thinking
    The same algorithm both ways, the cost of a frame per call, repeated work, and stack overflow.
  3. A2.9 Computational methods Recursion and computational thinking
    Problem recognition, divide and conquer, backtracking, heuristics, performance modelling, data mining and visualisation.
  4. A2.10 Project: out of the dead end Recursion and computational thinking
    Model a maze, solve it by recursive backtracking, and drive the robot out along the route.
  5. A5.1 Comparing algorithms Algorithms and complexity
    Time and space efficiency as functions of the size of the problem; linear, polynomial, exponential and logarithmic functions; permutations…
  6. A5.2 Big O notation Algorithms and complexity
    Dominant terms, the orders of complexity from O(1) to O(2^n), deriving complexity from code, best, average and worst case, and space…
  7. A5.3 Linear and binary search Algorithms and complexity
    Tracing both searches in pseudocode, recursive binary search, O(n) against O(log n), and when sorting first pays off.
  8. A5.4 Bubble sort and insertion sort Algorithms and complexity
    Tracing passes and insertions, counting comparisons in the best and worst case, in-place sorting and stability.
  9. A5.5 Merge sort Algorithms and complexity
    Divide and conquer, a recursive merge sort, why it is O(n log n) in every case, and its O(n) memory cost.
  10. A5.6 Quick sort Algorithms and complexity
    Pivots and in-place partitioning, O(n log n) on average and O(n^2) at worst, and the four sorts compared.
  11. A5.7 Dijkstra's shortest path algorithm Algorithms and complexity
    Tracing Dijkstra's algorithm in a table, why negative weights break it, a priority queue version, its efficiency and applications.
  12. A5.9 Project: plan the route, then drive it Algorithms and complexity
    Choose and justify a route planner, build the mat's graph, find the shortest route with Dijkstra's algorithm and drive it.

Try it on a robot

The task from A2.2 Recursion, running here. Change the program and press Run.

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